Pitch Document
[Excerpt]
The
Spiritsail is a legendary ship that has
the ability to be seen yet not seen. It is not invisible, instead never leaves
and is rather ignored, giving the impression of not being there. This makes it
easy for the Spiritsail to appear to vanish
from plain sight when it leaves a port. It also means it is nigh impossible to
find in the open ocean, giving it excellent protection against pirates. The
crew members have special rings that allow them to see the ship. Attuned to the
individual sailor or officer, the rings are not useable by anyone else so if a
crew member is robbed the ring is often discarded.
Argus,
the navigator of the Spiritsail and
his crewmate Jejyun, are shanghaied by the Orien Empire with the intention of having
his information about the Spiritsail taken
from him and then turned into a slave. Jejyun, another member of the crew was
captured with him. While Argus was unconscious, Jejyun freed them both and left
Argus to search for the Spirtsail and
warn her. She is berthed somewhere on the island, and it is up to Argus to find
her before the natives find him. As long as he follows the signs left by Jejyun
to warn him where the danger lays, he should be safe. However should he miss a
sign and stray from the path, he finds himself the wilds of a foreign land
populated with carnivores and cannibals.
In
order to make it safely back to his ship, he must traverse the land searching
for Jejyun’s clues scattered throughout the land. For fear of being discovered,
Jejyun did not make the signs obvious, relying on Argus’ astute mind to uncover
and understand the signs. They vary from plain text written in code to branches
in certain formations and marks on objects. Once decoded, they will lead him to
his full freedom by rejoining his captain and the rest of the crew on the Spiritsail. Hopefully he will make it in
time before the Orien discover he is missing…
Protagonists
Argus
Bloodthorne: The navigator of the Spiritsail. One of the two crew captured by
the Orien, he is a human. Approximately 5’10-6’, he has the swarthy appearance
of a man who has spent many years in the open ocean. He appears to be early
thirties although true age is round about four centuries. Favors the short
sword as a weapon, and has an absolute sense of direction that allows him to
always tell which direction is north. His goal is to find the Spiritsail so he
can warn the other crew members. As long as he follows the signs left by Jejyun
to warn him where the danger lays, he should be safe. However should he miss a
sign and stray from the path, he finds himself the wilds of a foreign land
populated with carnivorous plants and the cannibalistic Almadeen.
Jejyu
the Swifttalon: A crewmen on the Spiritsail,
he can usually be found in the crows’ nest. One of the two crew captured by the
Orien, he affects a rescue for the two captives, and leaves Argus to wake up in
relative safety while he searches out a way to distract the Orien and their
Almadeen allies. In order to ensure Argus makes it safely across the island,
Jejyun leaves him various clues that will prevent him from falling into traps
or encountering and Almadeen patrols. One of the purr’atha, Jejyun is
approximately 5’11”, but how old he is in uncertain as after maturing age is
difficult to discern in the purr’atha. Jejyun has brown and white fur and a
longer tail than usual for his kind. He often coats one set of claws with the
poison Ingot.
Adeela:
She is a Moreena bird who
has lost her way from her nest, driven out by Almadeen hunters. Once Argus
helps her back to her nest, he discovers she is hording his ring; however
before he can claim it, she swallows it. The bright plumage of the Moreena
birds make them stand out against the vegetation of Quatex’s jungle, making her
a tasty and easy target to find for the Almadeen. Moreena birds have the
unfortunate habit of swallowing shiny things.
Antagonists
UnderLord
Thedus Lac: The leader of the Orien contingent who
attacked Argus and Jejyun. He wants to Spiritsail
to find out her secrets and use as a flagship in a fleet of his own, and
use her way of being in plain sight yet not seen on all of his fleet. What he
intends to do with that fleet is unknown; however there are rumors he is
intending a coup against the Orien OverLords.
The
Orien: Representatives from the fading Orien Empire who seek to recapture
Argus.
Almadeen: Though
set to guard Argus and prevent his escape, they are more likely to eat their
charges, and were neglectful enough in guard duty to allow Jejyun and Argus to
escape. They now seek to recapture and eat Argus and Jejyun.
The Island
The setting for Spiritsail
is a fantasy medieval setting. The mod is based on the Isle of Quatex. The
player begins in a jail cell in the middle of the village of Creyon which
consists of small stone buildings built in a circular pattern with a huge
firepit in the central area. Immediately surrounding the village the landscape
is a jungle with crisscrossing paths and rich in indigenous life. Roughly in the middle of the isle, the jungle
gives way to plains as it nears the coast with the gradual decrease of
vegetation until only a few scattered trees and bushes remain. The land closer to
the coast rises and falls, stopping abruptly at the edge of the land where it
butts up against the water, for the most part the beaches are non-existent.
Instead high cliffs border the island, preventing ships from landing anywhere
but the port, and ensuring certain death to any who fall over the cliff sides.
The cliffs continue unabated around the isle save for a natural cove that can
be accessed through a narrow pass. Neither the cove nor the pass is named;
however the struggling port town of Primez is located here.
The port town of Primez consists of stone buildings that are
kept in good repair. A few buildings have fallen into ruin. There are several
places to dock along the lengthy harbor, constructed in anticipation of the
thriving trade the former human residents of Quatex hoped for. However, the
original settlers were routed and slaughtered by the current residents – the
Almadeen.
Primez gets it fresh water from the Green River just above
the estuary where the River meets the Ocean. Although the original settlers dug
a well, it is filled with brackish water and no good for drinking. The village
is at the bottom of a small valley with steep cliffs on three sides, and the
ocean on the fourth. The only traversable way to the rest of the island is through
the narrow pass at the eastern apex of the valley.
Inhabited
by a plethora of creatures, the island is rich with places to fall into. Just
inland of the southern beaches are deceiving flatlands. Though they look solid
enough, an unwary traveler will find themselves slowly sinking into the thick
mud. The Almadeen live in the north and western sections of the island, leaving
the eastern part to the more unsavory and less intelligent other denizens. The
ones whose calls can be heard throughout the island, reverberating enough to
suggest they are everywhere.
Although
mostly jungle in the northern and eastern portions, the western areas have been
cleared for cultivating and inhabitation. The southern area is left alone, a
virtual wasteland with little vegetation, only flying creatures that land on
the scattered, desperate trees.