Excerpt from the Pitch Document
Maundrell’s Market is best suited for the RPG / survival horror genre. However, it is also an educational game.
The primary target for a platform is the computer. Players will be able to connect to each other and play within the same store as either employees or customers. Those who are employees will be able to help those out are customers and customers can interact with each other. This will establish team play. A secondary platform could be the console, the interaction between two players extending to two people on the same console.
In the future, Maundrell’s Market is an excellent candidate for conversion to virtual reality, the environment (a store) would be familiar to players, it would be more difficult to become disoriented which is what happens in some of the games on this small platform.. The lack of suitable technology and expense of the equipment necessary makes VR only a future possibility.
Buying groceries was never this terrifying. Is fine organic food really the healthier option? Have you ever wondered what is really behind the ‘staff only’ backdoors in food stores? Or what really pushes the trolley carts around at night and why there is a bloody handprint on you milk carton? How far are you willing to go to find out?
Maundrell’s Market is a new health food store opened in town, bringing with it wonderful organic products at ridiculously low prices. The hours are a little strange; the store is only open after sunset. It’s not been open long, but it has already managed to gain something of an eerie reputation, rumors abound that the stock boys never leave, and carts full of paid-for groceries have been found abandoned in the parking lot. No one ever sees the Owner, except for Gabriel - the little, grizzly store manager. However, the quality of product is beyond compare and for some well worth the risk.
Behind this utopia of health food, lurks something more sinister. Shackled to the walls of the stockroom, the stock boys never leave. These rotten corpses have been imported by the Owner specifically to work here. (They were animated and “trained” by a friend of the Owner’s). They are forever condemned to stack the products and fill the back freezers with extra stock. When it is daylight they are left to wander the store, stocking shelves as they go. Occasionally they break free of their shackles in the backroom and start wandering the aisles of the store in hopes of fresh brains.
The work life of an employee is never dull, and customers take their lives into their hands while they shop. As an employee they will start out on their first day having recently applied as a general assistant and attended an interview also held at night. Their first shift starts at sunset. It is their job to ring up customers, help customers find specific items and fight off stock boys when they “go on break”. In order to assist them in locating when a stock boy has escaped, there will be an announcer, a pleasant female voice, to tell them ‘clean up on aisle X’. The instructions will indicate where the stock boy is… or was depending on how fast they get to the designated aisle. When a stock boy is taken down someone needs to ensure it is taken back to the stock room.
As a customer putting a meal together or creating a specific dish or simply gathering items on a grocery list and then getting safely back to their car will be the main objective. The customer can be chosen from several scenarios, mainly comprising of a 'shopping list' of things they need to buy in order to make a special meal or quell cravings. Getting back to their car, the final task, is barred by the Cart Pusher – which is some kind of monstrous thing, possibly a crazed werewolf or some genetic experiment. As long as there are carts to push, its fine, but when the customers are in the parking lot, they’re considered “game”.